[Top 3] Rimworld Best Schedules (2024)

Scheduling in Rimworld can be a little bit dull which is why for the longest time I just stuck to the default schedule, it is not the worst and everyone’s needs are just about taken care of.

Obviously like everything in this game, there are many variables when deciding what will work best for your world. Factors to consider when setting up a schedule are: night owls, partners, and those with similar jobs.

Colonists with the night owl trait are very suited to the late shift when it comes to working as they prefer late nights rather than early mornings. For those in your colony that are coupled up it provides a great benefit to line up their rec and sleeping time, it doesn’t have to be an exact match but make sure there is some overlap.

Another thing to consider is your colonists with similar jobs, trying to fit 4 cooks round one stove is a bit tricky and not very efficient. But if you put two cooks on one shift and two on another that solves the issue. The same can be said for your plant experts, miners, etc.

Without further ado here are what I think are the top 3 best schedules to have your colonists on.

3. All Rest, All Play

[Top 3] Rimworld Best Schedules (1)

Scheduling all rest all play

As the name states you just need to divide your schedule into 8hrs of sleep and all the rest as recreation. It is brilliantly simple and keeps your pawns pretty much at maximum happiness, which in turn leads to fewer breakdowns.

Once their happiness is full they go about work. This schedule is a very relaxed choice and allows your colonists to enjoy their little lives. A couple of downsides are that you colonists' happiness bars will fill at different rates so they may not socialise as much altogether. Which, to be fair, isn’t the worst thing in the world because there will be some overlap at some point.

How do I set it up?

  • 8hours sleep
  • All the rest recreation

2. Split Shifts

[Top 3] Rimworld Best Schedules (2)

Split shifts with rec just before bedtime so they go to sleep happy

This form of scheduling splits the allocated sleep time for each pawn into 2 chunks of 4 hours. Splitting sleep is most beneficial when you hit mid-game once combat starts ramping up in difficulty.

Your pawns will maintain a relatively high mood because of the recreation designated recreation time, they will also socialise together and build better bonds. The split rec hours offer mood boosts throughout the day which helps maintain efficiency.

Happy workers are effective workers!

Probably the biggest benefit to this is that you will always be prepared for an extended fight. A raid arriving just before bedtime and driving your colonists mad due to lack of sleep is a thing of the past!

How do I set it up?

  • Set up 2 shifts of sleep recommended: 0-3 sleep and 12-15 sleep
  • Make sure there are 2 shifts of recreation totalling at least 2 hours
  • The rest of the day can be anything

1. Rigid Regime

[Top 3] Rimworld Best Schedules (3)

What a strict schedule looks like featuring an adaptation for a night owl

For those that want to rule with more of an iron fist then perhaps this method of scheduling is more for you.

The rigid regime is whatever you make it to be, but every hour of the day is planned out. This works out particularly well if you want to stagger your pawns waking up and going to bed, it gives you more hours of the day to clean up and do basic grunt work without others getting in the way and making things dirty.

A strict schedule will also ensure that your colonists are well-rested and taking part in enough recreational activities to keep them happy. However there is a downside, you will need to take careful note of all of your colonist’s traits. They will not be happy being forced to sleep when they don’t need to for example.

For quick sleepers, for example, I would probably half the amount of time dedicated to sleep and replace the remaining sleep time with anything. It means the quick sleepers can have the option to sleep in if they need to but once their sleep needs are fulfilled they will go about other things.

How do I set it up?

  • 6 hrs sleep
  • 4 hours anything
  • 4 hours work
  • 3 hours anything
  • 5 hours work
  • 2 hours recreation

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[Top 3] Rimworld Best Schedules (2024)

FAQs

What is the best sleeping schedule Rimworld? ›

A standard colonist in most beds sleeps for 6-8 hours. That's a 24 hour schedule: about 16 awake plus 8 asleep. A Parasite or Mechanite colonist can only stay awake about 10 hours before the penalties. Then they need 8-10 hours of sleep.

What are the number priorities in Rimworld? ›

Manual mode: Each colonist's work type can be prioritized from 1 (highest priority) to 4 (lowest priority). Blank tasks will not be performed. For tasks with the same priority, tasks on the left will be performed first.

How many days to beat Rimworld? ›

Powered by IGN Wiki Guides
Single-PlayerPolledMedian
Main Story6557h 31m
Main + Extras3990h 18m
Completionist19320h
All PlayStyles12376h 30m

How long is 1 day RimWorld? ›

Real time
In-Game TimeReal Time
1 Hour60 Min~42s
1 Day24 Hours16m 40s
1 Quadrum15 Days4h 10m
1 Year4 Quadrums16h 40m
1 more row
May 22, 2024

What is the best way to set priorities RimWorld? ›

Prioritize: Go into your "Work" tab, and turn on manual priorities. Firefight, Patient, Bed Rest, and Basic, should be set to priority 1 on everyone.

Does age matter in Rimworld? ›

Biologically older characters will tend to have higher skills, developed by experience. They may also have gray hair and age-related health difficulties such as cataracts, a bad back, dementia, or frailty.

What is an impressive bedroom Rimworld? ›

It's a matter of impressiveness, which has 4 factors: Wealth, Space, Beauty, and Cleanliness. Put in floors, a small statue, a double bed, a dresser, and an end table and you've usually got a decent to somewhat impressive bedroom.

What is the most optimal sleep schedule? ›

Stick to a sleep schedule

Set aside no more than eight hours for sleep. The recommended amount of sleep for a healthy adult is at least seven hours. Most people don't need more than eight hours in bed to be well rested. Go to bed and get up at the same time every day, including weekends.

What is the best general room size RimWorld? ›

The basis for room size is largely a factor of that, but if you start at 3x4 or so with low expectations, then move up to 4x4, then 4x5, then 5x5, etc you are pretty good. Eventually, 5x6 (30) squares is pretty much the largest you'd ever possibly want in almost any situation.

What is the best first plant in RimWorld? ›

The best, and quite possibly most important, crop to plant as soon as you can is healroot, a slow-growing, high-skill crop that will be your only source of medicine early on. While you can find it growing wild depending on your starting biome, being able to grow it yourself will save you a lot of time and effort.

Is there a way to win RimWorld? ›

There are four ways to officially "win" the game, two of which are DLC-exclusive:
  1. Research and build a spaceship, then launch it.
  2. Travel to Charlon Whitestone's "event ship", which is offered to every colony at some point early in the campaign.
Dec 18, 2023

Can RimWorld be endless? ›

While RimWorld can be played for as long as you want, the game can come to an end in a few different ways. Counting all available DLC, there are 4 distinct ways to see the credits screen: Finding or building a ship to take you to the stars.

Does RimWorld get progressively harder? ›

Getting the balance right is a big part of Rimworld. Depends on the story teller you chose. If you choose phoebe or cassandra, your game will gradually get more and more difficult. But even then almost always the raids or events will be at the level you're at.

Does RimWorld get harder over time? ›

Roughly, the Adaption Factor means Rimworld tries to make the game harder if it thinks the player is doing well, and easier if it thinks the player is doing poorly. Time passed since the deaths of colonists, and time passed since the downing of colonists are the major aspects that Adaption Factor considers.

What is the ideal growing zone RimWorld? ›

Estimating the correct size of a growing zone is not easy with so many factors and events affecting harvest. A quick rule of thumb is to grow 10+ tiles of food crops per colonist in a biome with year-round growing.

What is the most profitable thing in RimWorld? ›

Rice and Corn are equally affected by soil, but corn cannot be grown in hydroponics. Nutrifungus, then potatoes, are affected the least by both poor and good soil. Corn is the best crop for both human food/work and cash/work. It is actually more profitable per unit work than any crop in the game, including every drug.

What is a good amount of colonists RimWorld? ›

Personally, I find that six to eight colonists is the ideal number. It's manageable while still increasing the colony's power, allowing you to take on most raids or random events in the game. I know many people prefer 10-12, however. It's up to you!

What is the recommended system for RimWorld? ›

RimWorld System Requirements
  • CPU: Core 2 Duo.
  • RAM: 4 GB RAM.
  • GPU: DirectX 11+
  • OS: Windows 7.
  • STO: 500 MB available space.

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